Abstract
The report is concerned with design of gamification model that would collect user feedback for use in heating and cooling system. The main incentive to the participants is energy efficiency resulting in smaller bills, however the model should consider a few other elements. There are different preferences of thermal comfort in apartments, financial goals and environmental awareness among apartment owners. Gamification model is not focused on one goal, e.g. energy efficiency, rather should reward being interactive and willingness to support preferences set by majority in the community.